Saturday, June 27, 2009

Brain Dawgs VS Zombies












VS


























Hello Gamers,
Wow! A post that took two months to write (lol)!
Today, I wanted to talk about a discussion a friend and I had a couple of days ago. We both enjoy the occasional zombie game, but we both have different tastes. He's a fan of the Left 4 Dead series, while I'm a lover of the Resident Evil series. We had a discussion on which zombie is better; the one from L4D or RE? I'll point out some of differences in three categories.

  • Toughness

For this category, I'm just going to compare the standard zombies from L4D (AKA Brain Dawgs) to the standard zombies in RE. When it comes to taking bullets to the head, the zombies in RE are going to win. If you've ever played the original RE, you'll know that it would be suicide to go in a room with ONE zombie and then attack it with a knife. Reason: Because the zombies in RE don't feel pain (not to mention the T-Virus allows extra strength) and the L4D brain dawgs are basically humans except for they are stupid. It take one bullet to kill a standard brain dawg in L4D, while it takes about five to the head in RE to put one down.

  • Creepy-ness
I'm not sure if I should add this category, since it depends on what spooks you out, but I thought I would list the two and let you decide which is more creepy. Left 4 Dead: The brain dawgs gather in groups and attack you in hundreds. They don't walk, they RUN until they reach you or they're shot to the ground. Special brain dawgs like the Hunter add suspense since you can only hear him, not see him. Knowing he's around makes you fearful because if you're tackled by him, you can't get up without help. The Witch is also creepy. If you startle her...you know what I mean. Resident Evil: Sure, there isn't that many of them in one room, but when you see one coming towards you every so slowly, you start to feel a little bit worried after shooting it repeatedly, but doesn't slow down. Even after it's put down, it can get back up as a crimson zombie, one that is fast and more deadly. You also face boss zombies that are extremely hard to kill and will take almost every single bullet you have to kill it.

  • Abilities
Here I wanted to talk about what things both zombies have that sets them apart. In Left 4 dead, you have the standard brain dawgs, which although they're weak, there are tons of them that come after you. You also have the special infected like the Smoker who can attach to prey via his tongue and strangle them from far distances. They also have the boss infected like the Witch and the powerful Tank. This is by far the strongest brain dawg in Left 4 Dead. He'll charge you and then punch you until you're dead. He can also throw objects at you to knock you down from high places. Resident Evil has the tough zombies, but they lack speed and agility. They do have the boss zombies like Nemesis who is pretty much the hardest zombie to kill. In the end though, if you put zombie VS brain dawgs, the zombie is going to win. Not because of how fast it is, but because the brain dawgs lack brain power and would just rush in and attack.


WINNER: Resident Evil Zombies
You disagree? Comment your opinion.


Well, that's all for now,
HANG TIGHT GAMERS!!






Saturday, April 04, 2009

VGC News: Nintendo DSi

Hello Gamers,
As some of you may or may not know, Nintendo is releasing a new DS handheld. This new device is called the “Nintendo DSi”. The DSi looks like the DS, but is really very different.

As I’ve said before, at first glance, it will seem that the DSi is the same as the DS, but Kotaku.com gives the details:

“It eschews the GBA slot (boo!) in favour of a slight downsizing (it's a little thinner) and a range of improvements. The handheld's screens have been enlarged, and will now be 17% bigger (at 3.25 inches) than those found on the DS Lite. As for the rumoured additions, both have proven to be correct, with "audio enhancements" made to the handheld, while it will also now include a .3 megapixel (640x480) camera.”

Nintendo has been taking more and more of a step into the online aspect of video games (i.e. Wii Shop Channel, online multiplayer). The same can be said for the DSi. Nintendo.com commented on the DSi online capability saying:

“DSiWare application will populate Nintendo DSi with software that can be downloaded using Nintendo DSi Points directly to the portable system, just as WiiWare has with Nintendo’s Wii console.”

In other words, the DSi will be much like the Wii Shop Channel in which you are able to download games, content or anything for that matter. The DSi will have a built in SD Card slot, which I’m guessing will allow you to take pictures off of your computer or elsewhere and put them on your DSi to share with friends or family.

The DSi will also have an audio function “which serves as both an interactive voice recorder and music player that allows users to play with their music while they listen to it. Users can access different audio filters or control the pitch and speed of recorded voice or music files to alter voices or change the tempo of a song”. You will also be able to listen to your own music while it’s on or off. I’m sure Nintendo will be using this application in some of their games.

The last feature is the DSi Camera which will allow you to take pictures of yourself, others, or objects and save them on the DSi. It will have two cameras, one on the outside of the DSi, and the other in between the two screens so you can take pictures of yourself. As Nintendo.com said, “If the touch screen gave Nintendo DS a sense of feel and the microphone allowed it to hear, the two cameras give Nintendo DSi the sense of sight.” You will also be able to toy around with pictures much like that in the Photo Channel on the Wii.

The DSi is launching tomorrow for around $170. I’m kind of worried about the system because Nintendo .com added that it will play “most Nintendo DS games”. So, apparently, the DSi will have a new set of games only playable on it. Not to mention the DSi won’t have a Gameboy drive so you will be limited on games (unless they really outdo what they’ve done on the Wii Shop Channel game wise). Overall, I think it’s going to be better than the DS though. The one thing I’m going to stress is that Nintendo doesn’t become like SONY in which the only good thing about the system is that you can hold a lot of songs and pictures. Nintendo needs to focus on what they do best; making awesome games.

Well, that's all for now,
HANG TIGHT GAMERS!!

Monday, March 23, 2009

Resident Evil: Zero (Gamecube)

Hello Gamers,
So here I am, ONCE AGAIN, taking forever making a new post on my blog. It's sad because I really love my blog, but recently I've had a loss of interest. To help me out with the lack of posts, I'm trying to get my friend to join Blogger.com so that he can write as a blog teammate. On Xbox LIVE, he goes by the name of ZoMbie MuSe and is a huge fan of video games. I would like him to join my blog so that we can get a little more news on the world of the 360 and so that I can have someone with the time to review some demos. Anyway, the reason I made this review today is because of the recent release of Resident Evil 5 (which I have yet to own...grrrrr......)! I couldn't think of a better way to celebrate the release of the game than with a review of the game based on the first zombie attacks of the epic saga. The game I’m speaking of is Resident Evil: Zero.

The game begins with an introduction with Rebecca Chambers and the medical research organization better know as UMBRELLA. At the beginning, a team of highly trained professional investigators known as S.T.A.R.S., investigates the distress call of a murder near the UMBRELLA headquarters. Your character’s name is Rebecca and she is a rookie at S.T.A.R.S. Her and her team is forced to land inside a forest. While investigating, they find a crashed police helicopter in which all the people inside are dead except the escaped convict Billy Coen. As Rebecca’s search continues, she stumbles onto a train which was carrying passengers. As Rebecca searches the train, she finds out that the passengers aren’t really deceased, but are actually zombies. The passengers were infected by mutant leeches which carry the deadly “T” Virus. She later finds Billy on the train, and they decide to work together if they want to live. The game later takes place in a mansion where you discover the dark secrets of the UMBRELLA Organization.

At first, I really hated the game. The action was boring, the camera angles were weird, the game had a loading screen every time you leave a room, and the controls were awkward. However, after I started to get more into the game, I became addicted. Even though the camera angles can be confusing and frustrating sometimes, it fits with how the game is set up. To be honest, this game isn’t an action game; it’s a puzzle/mystery/horror/adventure game. The game consists of finding the next clue so you can get to the next level or get a new weapon (which can be really tough). I really like how much time they spent setting up each situation so it can correspond with the other three. For example, you may need to backtrack to the lower level of the mansion in order to find a key to a door that will lead to a clue that will lead to a new door, and so on. They really made sure the clues to opening a devise or door weren’t obvious either. Sometimes you would have to read some letters that are scattered on the ground in order to understand which way to turn a dial or contraption. It adds a challenge that isn’t meet in most games. It's also cool how they set up that character controls as well. For one, you can switch between characters in real time, but not only that, you can also use the C Stick to rotate a character if things get hot. It's really interesting.

The other thing impressive about the game was the environment. I loved how almost everything you saw had a purpose and you could actually see moving in real time. For example, when you’re on the train, you look outside to view the train tracks or if you look at the bar, the bottles will be moving with the motion of the train. It’s really cool how it all works and I’ve never seen anything like it in another game.

The weapons are pretty basic. You can have a pistol for both characters, then on the way you can pick up more like the Shotgun or Grenade Launcher. You can also customize some of the weapons to make them better. You can’t reload in real time so having to switch back and forth from the game and the weapons and health screen can be annoying at times.

The game is a single player only which is kind of sad. For a game in which teamwork is stressed, it’s surprising that it’s not a co-op game.

The game was pretty good and I’m starting to like it more and more as I get farther though the game. I wouldn’t say that it’s a must have, but if you’re a fan of the series or enjoy an adventure game with puzzles, you’ll enjoy this game. I give Resident Evil: Zero 8 out of 10.

Ups: Great environments, great graphics, challenging puzzles, good story/character development.
Downs: Horrible angles, sloppy controls, annoying load times.
Well, that's all for now,
HANG TIGHT GAMERS!!

Saturday, February 14, 2009

Gears of War 2


Hello Gamers,
This is my first post of 2009! Yes, I've been gone that long! Anyway, this post is a review of Gears of War 2 for the Xbox 360. Although this game came out in November, it is still considered a very recant game.

Campaign/Story:
As some of you who read my review of Gears of War already know, I'm not a fan of the story. My reasons being that it's not original at all and that some of the characters lack personality and character which allows the gamer to relate to them, not to mention that Epic Games gave them a very bad script. Gears of War 2's story is actually very much the same as Gears 1 which is actually okay. The reason why is because almost every game sequel is going to have similarities to the original game. My problem though is that the original story for Gears wasn't even that great to carry onto the second one. This story in a nut shell is this: Marcus Fenix and the rest of the Human resistance realize that the lightmass bomb used in the first game didn't have the effect that they wanted it to, so instead, they are going to use all that they have left and take the battle to the heart of the enemy. One thing I was really pleased about for Gears 2 was how long the campaign was. It's been a while that I could actually say that a shooter lasted more than three days. It's actually almost longer than Doom 3. Although it was longer though, I didn't find most of the levels to be better than Gears 1. In Gears 1, they had levels such as the night levels where you have to walk in the light in order to keep getting killed by the Kryil. I'm not saying that Gears 2 didn't have any really good levels, I'm just saying that there are some levels on the campaign that I'll never play again. Also, they let the gamer get even more story with some of the background battles from pieces of news paper and notes. It's a very good idea from Epic Games and I salute them for it.

Multiplayer:
The best improvement from Gears 1. In the first game, I NEVER played the multiplayer because the person with the sniper rifle could shoot anyone even if they were in cover. Gears 2, however, improved the maps, added new modes and fixed the glitches. They also added a "training mode", that allows you to get used to the multiplayer modes with bots instead of going online and getting your butt kicked because you don't understand the rules or maps. They also added a "Horde" mode, which allows you and four other players to play a survival mode against 50 waves of the Horde! It's really fun! Epic, I give you a standing ovation for your improvements on multiplayer.

Weapons/Abilities:
This is where the game really shines. Not only did they make the Lancer's power SO much better, but they basically improved every single gun in the game. Now, it won't take three clips of ammo from the Lancer to destroy enemies and you'll swap it for the Sniper Rifle, but you will actually want to keep the gun throughout the entire campaign. They also added new weapons like the Mulcher (a portable gun turret), Mortar, and one of my favorite guns, the flamethrower. The new abilities in the game are equally impressive. The "crossed swords" feature for the chainsaw attachment, to the Lancer, allows you and an enemy to lock chainsaws and fight to see who can win (instead of a coin toss like in Gears 1). You can also take downed enemies as Shields instead of just curb stomping them.

Enemies:
In Gears 2, you get to face new enemies from the Locust army. You get the huge guys like the "Grinder" who contain the Mulcher weapons. The smaller suicide enemies, the "Tickers", will explode if you don't shoot them, they are really effective at getting you out of cover. The "Bloodmount" which are beasts that allow grenadiers to get to enemies quickly and finally "Maulers" which are giant Locust with sheilds and use grenades as maces. The main enemy leader of the Locust is "Scorge", who carries a chainsaw rod and is extremely powerful. One of the enemies that I think everyone would agree are a rip off of the Flood is the "Sire". The Sires have tentacles on their backs, they can get back up after being shot (like the flood off of Halo: Combat Evolved) and can have limbs shot off. Yeah, it sounds like Epic likes the idea of the Flood.
All in all, I thought that Gears of War 2 was overall better than Gears 1. In still needs some improvement though. I give Gears of War 2 an 9 out of 10.

Ups: Long campaign, WAY BETTER MULTIPLAYER, better weapons and abilities
Downs: Story still needs improvement, Epic needs to make enemies that aren't a rip off of other games.
Well, that's all for now,
HANG TIGHT GAMERS!!








Saturday, December 27, 2008

Destroy All Humans: Path of the Furon (360)

Hello Gamers,
Destroy All Humans: Path of the Furon for the 360 just recently came out on December 1, and I would have to say it's one of my top 10 games this year. Not only does it have the classic DAH humor, but also a LOT of more cities and space to explore.

The game takes off where Big Willy Unleashed ended. Pox and Crypto have ditched the fast food gig and decided to start up a casino instead. After Cyrpto kills off the competition, though, a pack of Nexo warriors, who are thought to have been wiped out, came and tried to cut off all the attention that Crypto had attracted by destroying buildings and sucking brains out. After the fight, Crypto had to destroy his own casino in order to keep knowledge of his existence under wraps. Now with revenge in his heart, Crypto sets out to find who, or what, destroyed his jack-pot.

The game features about five different locations that you can visit which all have there own missions and secrets. All the levels have missions that change and will have you do different things. You also have sub-missions like protecting a witness so you can gain information to missions where you have to destroy a building in order to teach the person a lesson. You can also find these artifacts that add replay value to the game after you've beating the story mode. Between missions, you are allowed to do whatever you want. The problem though is that after you're done with all of the missions, the "do whatever you want" action gets repetitive. However, it will take a while to find everything before you start to get board. I also noticed that the game had some glitches with the cut scenes and graphics. I found that sometimes the voice would cut out on dialogue and that the game did freeze on me a couple of times.

What would the game be without the weapons though? You get the classic Zap-O-Matic and Anal Probe along with a few new toys. Some of these weapons are the Venus Human Trap (when placed, a giant flower will pop out of the ground and will eat anything it can grab) and the Black Hole Gun (a gun that creates black holes that will suck in anything that's close by). You also get the old PK abilities like mind reading and psychokinesis along with the new powers like time stop and PK Magnet (which lets you pick up objects or people and make them stick to other objects). The controls for weapons and PK powers is well done. It's very easy to understand and easy to learn. The Flying Saucer also has been upgraded with the ability to upgrade weapons, which you can do with DNA, and has been added with new weapons such as the plasma cannon and Tornadotron (lets you summon a tornado and cause havoc while invisible).

The multiplayer is also much better than Big Willy Unleashed, however, that doesn't mean it doesn't need to improve. In Path of the Furon, you can play with another player on three different game modes. One mode is called "Ion Soccer" in which you use your ion detonator to push a ball into the opponents hole. Another game is one in which you and a friend race against each other to abduct a human until you reach the score limit. The last game is called "Brain-O-Matic" in which players try to gain more brains than the other player. However, it only has a two player capability and has no online features. If you're looking for a good multiplayer, you may not want to touch this game.

All in all, I still enjoyed the game's dark and crude humor while delivering a ton of objectives on each level. Even though the game isn't the best reviewed game this year, it still was a winner for me. If you're not sure, go ahead and give it a rent. I give Destroy All Humans: Path of the Furon 8 out of 10.

Ups: Lots of stuff to do, great humor, great weapons.
Downs: Repetitive, bad multiplayer, some glitches here and there.
Also, just a reminder, don't forget to check out http://www.cryptoenhance.com/ for exclusive Destroy all Humans! Path of the Furon videos, downloads, and other cool stuff to Enhance Your Crypto, including entering a contest to win a 32-inch HDTV or a $50 Game Stop Giftcard!
Well, that's all for now,
HANG TIGHT GAMERS!

Wednesday, December 24, 2008

Merry Christmas and What's Going On In 2009

Hello Gamers!
Just wanted to wish you all a very Merry Christmas! I hope it's filled with joy and no stress as we have to visit family!

Just wanted to let you guys know that I have just received Destroy All Humans: Path of the Furon for the 360 from M80 to review and will have the review sometime after Christmas is over. Also, I think I'm going to have a post of which system did the best this year, and what the games of the year were.

Hope you all enjoy Christmas Break!

Well, that's all for now,
HANG TIGHT GAMERS!!

Wednesday, December 03, 2008

Left 4 Dead (Xbox 360)

Hello Gamers!
I would like to apologize for not writing, but I've been very busy the past couple of weeks, and as I've said in my last few posts, there hasn't been a ton of material to write about. However, I was able to buy the game, Left 4 Dead, and I really wanted to review it for this week since I had been lacking reviews.

Now, usually I start a review with the story line of the game, but Left 4 Dead (unfortunately), there isn't one at all. I'm not exaggerating or being bias, it doesn't have a story. They (Valve) decided that they would drop the gamers into a zombie infested world without letting you know why. All they reveal is that it's been two weeks since the infection broke lose and that four people must survive different situations. Now, you don't know how the virus got lose or where all the others survivors are at (if there are any), but you do know you have to go through every level killing anything that moves. You have four chapters (No Mercy, Death Toll, Dead Air, Blood Harvest) with about four or five levels for each. The campaign itself only takes about five hours to beat by yourself. When playing, though, your goal in each level is to get to the check point killing any infected that you see. Even though I don't like the fact that Valve didn't take the time to make a story, I still love the creative writing on the walls of the safe houses. When you enter a safe house (a place at the end of the level which lets you reload, get weapons and heal), you will sometimes be able to see some writing on the wall which was written by other survivors. It can change from messages between family members to theories about how the infection broke lose. It's quite ingenious and makes it feel very real. It's very much like Portal, which is also made by Valve. The writing on the wall is about the most story you can get out of the game, but it's still entertaining to read.

So, now that I've gotten the most of the bad stuff out of the way, it's time to talk about the shining aspect of the game: the co-op. I would say that the co-op is what makes the game shine, but it can also be the downfall. Since you have four survivors (Bill, Francis, Zoey and Louis), you can have up to four people online or play with a buddy on a local network. I've had yet to play with four people, but I have played co-op. From what I played, it makes the campaign SO much better. Valve wanted you to have that teamwork feeling in the game, so they set up the health system so that you would need to help each other out instead of hogging all the med kits to yourself. When you get trapped by a infected human, you will not be able to free yourself. This means that you'll need help from a teammate if you're going to ever get back up. If the infected person does get you into a "last stand" type of mode, you will either bleed out or be saved by a teammate. You'll need a med kit, so you can heal yourself or a teammate will save you instead. You can also take pain pills which can help you out if you're all out of med kits. Although the characters will warn the rest of the group if there is danger, you still need to keep a good communication with the rest of you team if you want to stay alive. However, even though the co-op is fun, you can really only enjoy the game if your friends own it. Sure, you could play Versus mode (which I'll talk about later) until your eyes pop out, but you still will have more fun with friends.






Your arsenal for the game is pretty basic. You can change between health, bombs, pain killer and flashlight by using the D-Pad. You get can have either a pipe bomb (a bomb that will make loud nosies to attract infected, then will explode), or a Molotov Cocktail (basically a bottle with alcohol and a rag which you light and throw to create a huge bust of fire which will spread and kill infected). The flash light is used almost throughout the entire game and will come in good use. You will be able to carry a pistol (which has unlimited ammo) and a secondary weapon. With the secondary weapons, you can choose between an M16, Uzi, Sniper Rifle, Pump Shotgun, Semi-Auto Shotgun, and you can choose to double wield two pistols if you like which will not replace your secondary gun (but will take more time to reload).

The infected humans in the game I guess you could say are zombies. However, they're not your everyday zombies. These guys come in HUGE packs and they WILL run towards you. You also have the special infected which are more rare than normal infected, but can be very deadly. First, you have the Hunters. Hunters are these hooded humans who will crawl, and when they see you, they will lung and hold onto you, tearing at your chest. The Smoker is also deadly. They have a huge tongue that can reach up to many yards and will constrict you until you can find a way to be freed. The Boomer is slow and weak, but can be the rain on your parade. They spit goo all over the survivors, which will attract huge hoards of infected. They also blind you for a bit.
The more destructive of the infected are the "boss" infected. These guys will kill you...no joking. The first one is the Tank. The tanks are huge infected humans which may be slow, but can send you flying if they hit you. They're also hard to kill. You'll need to use a couple of shells to take down these guys. Now, the most scary of the bosses is the Witch. Witches don't like to be messed with. They're kind of like the sister who goes right up to her room and doesn't want any human contact until they feel like they've absorbed all the oxygen in their room. Witches sit down and cry horrible noises. If you see one, turn out your lights. If you keep messing with one, you will run towards you and with one hit, kill you. Don't mess with them; trust me.
Online is also fun to play. As I've said before, they have a Versus mode (which is really the only online besides four player co-op). In Versus mode, you either play as the survivors, or the infected. Yes, you can finally be a zombie, don't explode. The goal, if you're the survivor, is to work together and get to the safe house alive. If you're a zombie, you have to kill the survivors. As a infected, you can be a hunter, Smoker, Boomer or a Tank when the game selects you. You never know that infected you'll be. You will usually be a Hunter, but that doesn't mean that you can't use your tongue of doom to kill humans. It's really fun and is almost worth the 60 bucks alone.
All in all, Left 4 Dead isn't the greatest game that most people told me it is. Don't get me wrong, I like Left 4 Dead, but I'm not going to play it 24/7.
I give the game 8 out of 10.

Ups: Fun co-op, great innovation, finally get to be the zombie!
Downs: No story, you need online to get the most out of the game.

Well, that's all for now,
HANG TIGHT GAMERS!!